
They also don’t react to ramming attacks with the severity those attacks deserve, but that’s hardly a knock on the Aeldari AI alone you can reliably get through much of the Imperium of Man campaign by just running your ships into the enemy with a slight bit of discretion and then hitting your afterburners: not only does it do compounding damage as you shove your target, it completely depositions them from whatever it was they were trying to do in the first place, and usually puts them in a situation where they have to execute a quarter turn or more to even get back on track. The reason this is all a problem is that the Aeldari fleets have a mechanical quirk where their shields don’t go down so long as their ships are in motion…but as soon as they stop moving, they’re very vulnerable. AI Aeldari on any difficulty up to hard - I didn’t try the highest difficulty setting, but easy through hard will represent the majority of the user experience - will routinely stop to aim big, powerful alpha strikes that are completely inappropriate to the situation they’re in.
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Even their faction-specific AI is unable to keep their ships moving a full 100% of the time, like the faction demands for even competent play. The true losers here, as most people familiar with the game are already aware, are the Aeldari. This makes a certain sort of sense, as competitive AI is very difficult to program in the first place and outside the scope of most normal development duties for programmers, so it takes specialists to make it work right Armada 2 then compounds that challenge by making many of the races function significantly differently from the others, which in the multiplayer is good but a balancing nightmare - and in the single player just means a lot of bespoke work for each faction. One thing playing multiplayer will make you realize on a comprehensive, holistic level, however, is the main failure of the Armada 2 single player: the computer simply can’t play the game very well. I was, as you might surmise, not very good in the multiplayer games I tried for Armada 2, but I could appreciate the level of skill involved in them.
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The multiplayer scene for Armada 2 is in the late prime of its lifecycle, where it’s active but many players you will run into will know how to play the game at least competently and usually fairly well, and you will need to know how a number of fleets beyond those well represented in the single player campaign material work, most notably the Orks, T’au, and the Drukhari.

That’s pretty good for high level play! It also means a lot to keep track of, and it’s not a particularly forgiving game to newcomers - if you play the multiplayer mode, you will be earning your wins. This makes the game - all of it, because honestly in any real time system pause is a crutch - a game about cool heads and good micro in an evolving tactical situation. Obviously it would have to be one or the other to have a multiplayer component - you can do turn-based multiplayer, or you can do real time multiplayer, but you can’t do “real time but I get to stop and think about it.”

Warhammer 40K: Battlefleet Gothic Armada 2 is, at its core, a game about positioning more than it is a game about anything else, which shows extreme fidelity to its tabletop roots, but it is also a real time + pause game in single player and a straight real time game in its multiplayer.


That doesn’t mean the game is for everyone, of course not even everyone who theoretically likes space naval combat. It would seem fairly odd on first blush that this duty would fall to one of the secondary rulesets in Games Workshop’s wide product offering, but two competing pressures made it so: first, Games Workshop seems willing to tolerate a higher degree of fidelity from video games to the tabletop when they’re based on alternative systems that don’t threaten model sales of its core systems of Warhammer 40k and Warhammer: Age of Sigmar second - and more importantly - Dawn of War 3 was a complete dud. We return this week with probably the current flagship 40K video game, given Inquisitor ’s rocky track record and Mechanicus being a budget title.
